Photo Software Comparison

// for Daz3D post-work & general editing — updated as discussed

Full support
Partial / limited
Not supported / fails
Feature / Consideration Photoshop~$22/mo subscription Affinity Photo 2~$70 one-time NOW FREE PaintShop Pro~$65–80 one-time GIMP 2.xFree — legacy GIMP 3.xFree — current
💰 Cost
Pricing model Subscription FreeNow free; was $70 one-time. Canva AI tools need Canva Pro (~$120/yr) One-time+ optional sub tier for extras Free pain included Free pain updated
Long-term value ~$264/yr ongoing Now free; Canva AI optional extra Similar value to old Affinity pricing Free but time is money Free but time is money
🖱️ Ease of Use
UI approachability Dense; familiar if you know it Clean, modern; PS users adapt quickly Most beginner-friendly; has "learning mode" Multi-window chaos; confusing tool logic Single window now, but still Goa'uld technology
PS tutorial transferability Near 1:1, minor mental translation needed Comparable concepts, different layout Alien workflow; GIMP-specific tutorials only Slightly better but still its own universe
Learning curve Moderate fresh; familiar if you know PS Gentle; logic is consistent Guided onboarding helps a lot Steep and hostile Steep but slightly less hostile
🖼️ General Editing
Layers & blend modes Capable once you find them Improved layer handling vs 2.x
Curves & levels Present but buried Marginally easier to access
RAW / HDR support Decent, not top-tier Via UFRAW plugin; clunky Improved via darktable integration
PSD compatibility Good, not perfect on complex files Basic; loses complex layer data Improved but still lossy on complex PSDs
Performance on large files Often faster than PS Sluggish on large renders Better than 2.x but not competitive
Platform Win + Mac Win + Mac + iPad Windows only Win + Mac + Linux Win + Mac + Linux
🤖 AI Tools — Full Breakdown
Generative Fill (text-to-fill) Firefly-powered; server-side via Adobe cloud Via Canva AI Studio — requires Canva Pro (~$120/yr) Vision FX plugin (paid add-on); local text-to-style generation
Generative Expand (canvas extend) Firefly; server-side Canva "Expand & Edit" — requires Canva Pro
AI Background Removal Via Remove Background tool; server-side Via Canva AI — requires Canva Pro AI Background Replacement — built-in, local Foreground selection tools; not AI-powered proper
AI Object Selection / Select Subject Select Subject; server-side ML Object Selection + Select Subject — local, no upload (v2.6+) AI-assisted selection present; less refined Scissors tool only Basic AI selection added in 3.x
AI Upscaling / Super Resolution Super Resolution in Camera Raw Not native; supports Topaz Photo AI as plugin AI Upsampling — built-in, local
AI Noise Reduction / Denoise Denoise AI in Camera Raw / Lightroom; excellent Not native; supports Topaz Photo AI as plugin AI Denoise + AI Artifact Removal — built-in, local
Neural Filters / AI Skin Smoothing Neural Filters incl. Skin Smoothing, Smart Portrait; server-side No native equivalent AI Skin Smoothing (Ultimate); local
AI Style Transfer Via Neural Filters (Style Transfer) Via Canva AI tools (Canva Pro required) AI Style Transfer — built-in, local
AI Portrait Mode / Depth-of-field Blur Gallery with AI subject detection Depth of field via ML selection; manual blur AI Portrait Mode — built-in, local
Content-Aware Fill / Smart inpainting Best in class; server-side Inpainting tool present; local; slightly behind PS Magic Fill / SmartClone — local; decent Heal/Clone only; no smart fill Improved healing in 3.x; still no generative fill
AI runs locally vs. server-side Most AI is server-side via Adobe cloud (requires internet) Native ML tools are fully local; Canva AI is server-side All AI is local — no cloud dependency
Your images used to train AI Adobe's policy has faced scrutiny; opt-out available Explicitly not used for training — local ML models Local processing; no upload No AI, no training concern No AI, no training concern
🔞 AI Tools — Nudity / Figure Render Compatibility
Generative Fill works with nudity Hard blocked. Triggers on skin-tone areas, swimwear, even clothed figures. Ongoing complaints from boudoir/fine-art photographers. No workaround. Canva AI (Canva Pro) inherits Canva content policy — likely blocked on nudity Vision FX plugin is style-transfer based, not inpainting — less likely to flag; no documented content policy
Generative Expand works with nudity Blocked if any nudity detected anywhere in image — even if the expanded area is just background Canva AI — likely same restriction
Background Removal works with nudity Blocked server-side if nudity detected Canva AI — likely blocked Local processing — no content restrictions
AI Object / Subject Selection works with nudity Server-side — blocked Fully local ML model — no content policy, no upload. Works on any image. Local — no content restrictions Local — no content restrictions
AI Upscaling works with nudity Camera Raw Super Resolution is local — may work; Firefly-based upscaling blocked Topaz Photo AI plugin — fully local, no restrictions AI Upsampling is local — no restrictions
AI Denoise works with nudity Camera Raw Denoise is local — generally works; cloud-based tools blocked Topaz Photo AI plugin — fully local, no restrictions AI Denoise is local — no restrictions
Neural Filters / Skin Smoothing with nudity Server-side — blocked on figure renders Local AI — no content restrictions
Overall AI usability for Daz/figure work The AI tools you pay a premium for are largely unusable on figure renders. Adobe's detection triggers even on swimwear, tank tops, and skin-heavy areas. Native ML tools (selection, inpainting) are fully local and unrestricted. Canva AI tools (generative fill etc) likely still restricted. All AI is local. No content policy. Most useful AI tools work without restriction. No AI tools to restrict — but also no AI tools to use No AI tools to restrict — but also no AI tools to use
🧍 Daz3D Post-Work
Skin/surface cleanup tools Freq. separation, dodge/burn all present Tools exist; workflow is painful Marginally smoother than 2.x
Background compositing Doable but tedious Improved; still not smooth
Liquify tool iWarp — functional but primitive Improved warp tools in 3.x
🎨 Tattoo Extraction → Daz3D LIE
Channel mixer for ink isolation Present; workflow unintuitive Slightly more accessible in 3.x
Blend If / Blend Ranges Functionally identical to PS Blend If Equivalent present No direct equivalent Layer blend range added in 3.x but basic
PNG with alpha export
Overall LIE workflow suitability At parity with PS for this task Capable; fewer tutorials available Possible but frustrating Better than 2.x; still not smooth
📚 Documentation & Community
General tutorial volume Vast — industry standard for decades Decent official docs, growing community Active community, mostly general editing Huge archive; mostly old but still valid Growing; 2.x tutorials mostly transfer
Daz3D pipeline tutorials Dominant on Renderosity, DeviantArt, YouTube Thin — PS translation required Very thin for Daz specifically Almost none Almost none
Blender pipeline tutorials Large volume on YouTube Growing; Blender community more mixed Very limited Some; GIMP+Blender has a niche following Slowly growing with 3.x launch
🔌 Ecosystem
Third-party plugin ecosystem Massive, industry standard Growing; supports .8bf PS-compatible plugins Supports PS-compatible plugins Script-fu plugins; decent variety New plugin API in 3.x; ecosystem rebuilding
Industry collaboration standard PSD compat good, not flawless Niche user base, less collaborative use
📎 Addendum — Tattoo Extraction Difficulty for Daz3D LIE How hard is it to extract a tattoo graphic and prepare it as a transparent PNG for the Layer Image Editor?
Step in Workflow Photoshop Affinity Photo 2 PaintShop Pro GIMP 2.x GIMP 3.x
Step 1 — Open texture map or render Best to work from raw texture map, not baked render (avoids SSS/lighting contamination) Trivial Trivial Trivial Trivial Trivial
Step 2 — Isolate ink using Channels / Channel Mixer Separate ink tones from skin tones using individual colour channels Channels panel is clear; well-documented tutorials Channels panel present; works identically to PS Channel mixer present; slightly less intuitive panel Channels exist but panel is buried and non-obvious Marginally easier to find in 3.x; still awkward
Step 3 — Curves / Levels to boost ink contrast Crush shadows and blow out skin tones to create clean separation Excellent curves; easy workflow At parity with PS; curves are clean Works well; slightly less precise feel Curves present but UI feels clunky Improved in 3.x; still more steps than PS/Affinity
Step 4 — Blend If / Blend Ranges to drop skin tone to transparency The key step — use luminosity range sliders to dissolve the background skin colour while keeping ink Blend If sliders on Layer Style; intuitive, well-tutorialled Blend Ranges — functionally identical; same workflow translates 1:1 Equivalent blend range controls present; slightly different UI No direct equivalent — must use manual selection/mask workaround instead Basic layer blend range added in 3.x but lacks the feathering control of PS/Affinity
Step 5 — Masking / cleanup of residual skin tone Paint out remaining halos, noise, or skin bleed with a mask Layer mask workflow is fast and non-destructive Identical non-destructive mask workflow Mask tools present; slightly more steps Layer masks work but are less intuitive to apply Improved mask handling in 3.x
Step 6 — Colour correct / adjust ink hue & saturation Shift ink colour if needed for LIE emissive toning Hue/Saturation adjustment layer; simple Identical tool; works the same HSL tools present and capable Hue-Saturation tool is actually fine in GIMP Fine in 3.x too
Step 7 — Export as PNG with alpha channel (transparency) Final output format for importing into Daz LIE Save for Web or Export As PNG; straightforward Export persona; PNG with alpha is one-click Export as PNG with transparency; works fine Export as PNG — works but "Export As" dialog is a maze Improved export dialog in 3.x; still more steps than needed
Overall difficulty rating For someone with moderate photo editing experience ⬛⬜⬜⬜⬜ Easy. Massive tutorial library covers this exact workflow. Fastest path. ⬛⬜⬜⬜⬜ Easy. PS tutorials translate directly. Blend Ranges = Blend If. At parity. ⬛⬛⬜⬜⬜ Moderate. All tools are there but fewer tutorials specific to this workflow. ⬛⬛⬛⬛⬜ Hard. No Blend If equivalent forces manual workarounds. UI fights you at every step. ⬛⬛⬛⬜⬜ Difficult. Better than 2.x but Blend Ranges are still underpowered. Still GIMP.
// chart updates as conversation continues — v7